80 SSB wat words list [Word Association Test]

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The Word Association Test (WAT) is one of the psychological tests conducted during the selection process of candidates for the Indian Armed Forces through the Services Selection Board (SSB). The WAT is a tool used to assess the candidate’s personality, thought process, and social behavior.

During the test, the candidate is given a series of 60 words, one after the other, and is asked to write the first thought or idea that comes to their mind after hearing the word. The candidate is given 15 seconds to write down their response for each word. The test aims to assess the candidate’s ability to think on their feet, their spontaneity, and their mental agility.

The words used in the WAT are typically common nouns, adjectives, or verbs, and cover a wide range of topics. The responses given by the candidate are analyzed by a panel of psychologists, who use the results to build a profile of the candidate’s personality.

The WAT is just one of the psychological tests conducted during the SSB selection process, which also includes tests like the Thematic Apperception Test (TAT), Situation Reaction Test (SRT), and the Self Description Test (SDT). These tests are designed to provide a comprehensive understanding of the candidate’s personality and suitability for the Armed Forces.

In conclusion, the Word Association Test is an important part of the Services Selection Board (SSB) selection process for candidates seeking to join the Indian Armed Forces. The test aims to assess the candidate’s personality and thought process, and provides valuable insights into their mental agility and suitability for military service.

80 Most common wat words list

1. GAME

  1. Playing game good for health and refreshment.

  2. Sportsman follows the rules of the game.

  3. Before match every team prepared good strategic and planning.

  4. Team spirit and attractiveness helps to win the game.

2. AFRAID

  1. Leader never afraid of to accept any challenge.

  2. Regular practice remove afraid ness.

  3. Sportmans like to play fair game but they never afraid about result.

.

3. JEALOUS

  1. Never thinks.

  2. Teamwork removes the jealousness

(c) Inspired to achieve the goal.

(d) Captain encourages and motivates his team to win.

(e) Success overcomes the jealousness.

(f) Healthy jealousness goes benefit the org.

4. IRRITATE

(a) Cool mind removes the irritation.

(b) Yoga helps to remove.

(c) Leader never irritates any situation

(d) Friendly relationship removes the irritate.

(e) Parents never irritate with their child naught activities.

5. GREED

(a) He is greedy to enhance the knowledge.

(b) Sacrifice removes greed.

(c) .

(d)

(e)

6. CRITICISM

(a) Helps to improve the personality.

(b) Accept boldly and rectified it

(c) Healthy criticism generates new ideas.

(d) Leader never criticism to his team.

(e)

7. ODD

(a) Face it bold and overcome it.

(b) Good planning remove odd situation.

(c) Precaution helps to avoid.

(d) Friend circle removes oddness.

(e) Soldiers are capable to control the odd situation.

8. BOLD

(a) Accept challenge boldly

(b) Leader capable to take bold decision.

(c) Boldness comes from confidence. .

(d) .

(e)

9. WEALTH

(a) Youth is wealth of the nation.

(b) Knowledge is real wealth of every body.

(c) Character is a wealth of men.

(d)

(e)

10 PAITRIOT

(a) Everyone respect and gets inspiration

(b) Leader is always ready to sacrifice for nation welfare.

(c)

(d)

(e)

80%  chance in  wat word association test ssb

11. DUTY

(a) Solider is sincere toward his duty.

(b) Dutiful person earn respect.

(c) Sentry always alert on his duty.

(d) Careful duty gets desire result.

(e)

12 MAD

(a) He is mad to enhance the knowledge.

(b) Good planning remove the mad activities.

(c) Determination make a mad for achieve the goal.

(d)

(e)

13. ATTRACK

(a) Captain like to play attractive shoots.

(b) Fair dealings attrack the people.

(c) Good character attracks everyone.

(d) Beauty always attrack the heart.

(e) Intense game attracks.

14 MOMENT

(a) Soldier is vigilant or alert in every moment.

(b)

(c)

(d)

15 POOR

(a) Helping poor people is good habbit.

(b) Employment opportunity removes the poverty.

(c) Lack of knowledge gives poor result.

(d) Sincere towards his duty avoid poor result.

16 ALONE

(a) Friend circle removes loneliness.

(b) Mediation is done in alone.

(c) Team works give the best result instead of alone.

(d) He is able to control the mob alone.

17 FEAR

(a) Regular practice removes fearness.

(b) Leader never fears to take bold decision.

(c) Solider never fears to sacrifice. 

(d) Sound knowledge subside fearness. 

18 PUZZLE

(a) Good planning avoid puzzle ness

(b) Leader solve the puzzle problem by cool mind.

(c) Reasoning power enhance by solve puzzle questions.

(d) Clarity of thought avoid puzzleness.

19 FOOL

(a) Knowledge removes foolishness.

(b) To make fool to another is bad habits.

(c) Clear instruction avoids foolness activities. .

(d) Gambling is foolness.

20 TOUGH

(a) Soldier is capable to face any tough situation.

(b) Tough practice enhances the strength. .

(c) Logical thinking easily solves the tough problem.

(d)

21 PROBLEM

(a) Leader is able to handle any problem amicably.

(b) Pre-planing avoid problem

(c) Knowledge removes problem.

(d)

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